Saturday, 21 July 2018

Session 13 - The Kings Tomb

Session 13 - The Kings Tomb

Awaking after a full night sleep, wounds recovered from the fight pits the day before. The party is retrieved by the Royal Guards and brought before King Figrur Morladuhr.

Reiterating to the party, the guards will lead them to the tombs, but upon arriving no further assistance will be given. The party will be sealed in until such time the task has been completed.

If the party is unable to retrieve the old kings crown as payment, they will not be allowed to retrieve their bounty. 

Within the tomb the party is faced with several magical beasts and different types of magics while they make their way through the tomb.

Arriving in the main entry hall the party find several locked doors, one standing out from the others with eight slots, 3 already occupied with magical disks.
Harry trying to remove one of the disks which looks the same shape as a slot in a podium in the centre of the room, unwillingly triggers a trap which starts to flood the room with water at a rapid pace. Detecting that the magic has been triggered from the disk itself, Jesus manages to dispel the magic and remove the disk from the podium and the water starts to drain from the room.
Placing the disk back into the door, the party identify that filling the other 5 slot in this door seems to be the appropriate action to open this door.

Working their way through the other rooms the party encounters further magic: 
Conjurations - Conjured black oozes.
Evocation - A flaming sphere which targets the party with fireballs.
Illusion - Trapping the party in a room which seems to have no exit.
Enchantment - Harry is charmed into thinking his party members are enemies.
Necromancy - The Dwarf King is re-animated to protect his treasure.

Figuring all of the magics and defeating the tombs guardian (Stone Golem), the party find the Blue Chromatic ring and the kings crown.

Collecting the different types of magical disks and inserting them into the door in the main hallway, the door opens and reveals a treasure room which holds a dwarven thrower and a small iron cube.

Finishing up in the tomb and returning to the king to conclude their business the party then make their way back to Tibruct's with the 2nd ring and the items which they have retrieved.

Tibruct identifies the dwarven thrower as "The Kings Defender" and the small iron cube was identified as an instant fortress.

Tibruct has been able to narrow down the locations of the other three remaining rings:

White Chromatic Ring - Vanaway
Red Chromatic Ring - Sephoria
Black Chromatic Ring - Newvale

Leaving the blue ring with Tibruct to speed up the process, the party ask him to narrow down the search on the White ring.

In the mean time, the party rest up and take the day to themselves, Jesus and Harry deciding to venture out of the Dwarven city and head out of the mountainsides back to the open fields and forests of Kolvia and experiment with the Instant Fortress. Jesus whispering into the cube, the cube rapidly expands into a two story cube building containing all the necessities the party would need for a safe and restful nights sleep.

Spending the rest of the day exploring the landscapes both Harry and Jesus notice in the distance dust clouds being kicked up which upon further inspection appears to be an advanced scout party heading in their direction. 
Jesus casts a spell to a nearby Hawk to send a short message back to the rest of the party in Morladuhr then runs to the nearest tree, traces a doorway and muttering to himself then disappears into the tree. Leaving Harry by himself to make his own way back to Morladuhr with an army at his back.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris
BD

Saturday, 23 June 2018

Session 12 - Into the Pits!


Session 12 - Into the Pits!

Continuing from where we last left off, the party have currently forced the Mord Sith to retreat into the vaults of Morladuhr Bank. Before the party has time to investigate further: Kodiak, who has avoided the battle so far finds and opens the bank vault which holds the item in which the party seek and is met with a Chain Devil, who attacks the party on site.
Beating back the Chain Devil and avoiding the animated chains on the walls, the party soon manages to defeat it and retrieve the item in which they had came for - A small finely crafted chest, which seems unable to be opened by normal means.

The bank teller, finally catching up with re-reinforcements advises the party that the bank is unaware of the contents of the box, however she does know someone who could assist and directs the party to Tibruct, a local magic shop owner here in Morladuhr.

As it is late evening, the party decide to follow up with Vyth and rest for the night before making their way to Tibruct's Tremendous Things in the morning.

Tibruct's Tremendous Things

Tibruct is an elderly goblin man who seems quite friendly and an old friend of Vyth. After the initial confusion of Vyth's new form & gender Tibruct makes quick use of the box and opens with a "Knock" spell, but does advise that the box will deal itself again in approx 10 min and will require similar means to open again. Inside is a golden ring with a dark emerald green gem with a black dragon eye slit.

Identifying the ring Tibruct advises the party that this ring appears to be a Chromatic Ring, he has only heard about them in myths and legends, never seen one before. This ring is seemingly part of a set of 5 and if the party wish, he can do some further research on the ring and try to locate the others of the set through magical means, if the party wish and are happy to leave the ring in his possession - The party agrees.

While browsing the magic goods Tibruct starts on his research and quickly finds to everyone's surprise that there is another ring here in Morladuhr, but it seems to be located in The King's Tomb which only a royal invitation can get the party into and an audience with the king can not be requested by just anyway, only someone of authority or position within Morladuhr can make such a request.

Vyth requests Elrdimore Redshoulder that she make the request on the parties behalf which she agrees to with no issues.

King Figrur Morladuhr agrees in principle with the parties request but has a few conditions before he will let anyone enter the tomb:

The Tomb has been sealed for over 700 years. No one has entered the tomb since it was sealed. Rastuik was a jealous / selfish ruler who was buried with his most prised positions. 
So, if you are to enter the tomb in search for this ring, the condition is that you must find and retrieve for him, the old King's Crown.

Also, not just anyone can enter this tomb as it is said to be cursed and full of traps. So before we will open the Tomb the party must prove their worth in The Pits.

The Pit's

Vyth, knowing of the pits advises the party that this is a battle ring, where warriors can enter 1v1 to prove their worth and for gold prizes. As a condition of entering the Tomb, all must enter.

Entering the arena the party are paired up at random with other individuals who have entered.

 1 - 0
 1 - 0
 1 - 0
 0 - 1

 0 - 1

The party winning the majority of their games, proved themselves to the King who greeted them at the end of the matches and granted the party permission to enter the vaults. A royal guard will be with them in the morning to guide them to the entrance of The Kings Tomb.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris
BD


Saturday, 28 April 2018

Session 11 - Morladuhr Bank and the he/she Goliath/Lizardfolk

Session 11 - Morladuhr and the he/she Lizard-barian

After the parties recent victory against the Hag and saving the children and town of Barnsley. The party return to the Guild House (Albion Castle).

Upon returning home, the party cash in their contact to receive their gold for a job well done and are informed of (Lord) Edmund Derwood wish to meet them in the morning after they have rested.

(Lord) Edmund Derwood
I have heard of all the good work you have been doing for the people of Merora as part of the guild. I am please you have chosen to stay and make Merora your home.

As you know, the revolution and overthrowing of Yannan was at a great cost of lives. A cost in which we, and many other states are still paying. Most other states are still under control of one of Morzansson's Lieutenants. We owe a lot of our victory that day to you Peaky Blinders.

With that being said, I must ask more of you. And please know the task I am about to ask. I do not do so lightly, and would trust very few others to do so.

We have received intelligence from our spies close to one of Morzansson's lieutenants that he has sent agents to infiltrate Morladuhr. A dwarven stronghold which has never fell to Morzansson's rule.

He intends these agent's to break into the Bank of Morzansson and retrieve a powerful artefact. One which is in the Derwood vault that my grandfather "Harman Derwood" put there while he was alive and Lord of these lands.

My grandfather called the artefact: The Emerald Eye. In all honesty I know not what it does. Just that it is extremely powerful and Morzansson wants it. So, if you would agree, I would like you to retrieve the artefact, guard it and if you wish, use it in your battles against any agents of Morzansson you may come across. 

Accepting this the party make their way to Morladuhr oh horse back, Vyth taking off before the rest to buy a horse and decided to set off before the rest by himself.

Realising this, the rest of the party take off at double pace to catch up with Vyth and stop off to rest at Barnsley before setting off for the rest of the trip.

Celebrating their heros return to the small town, the townsfolk are quick to put together celebrations for all the parties hard work on saving their town and returning the missing child. Food, Dancing and drinking ensued.
Waking at sun rise, Vyth once again up and leave the party 2 hours before the rest of them rise, nursing their hangovers.

Before the party is able to catch up with Vyth, he is confronted by a mysterious stranger who tells Vyth to turn over his horse and possessions. Refusing, battle quickly breaks out, and Vyth is soon overwhelmed by the 3v1 situation and is killed.

The party catching up is confronted with the same enemy's who is looking for Harry as their is a bounty on him. Defending him the party (except Kodiak) jump into action and make quick work of these three. Only to discover once victory has been achieved that Vyth had been killed by the three.

Packing up the party make haste to Morladuhr with Vyth's corpse in the cart. Arriving at the gates of  Morladuhr the party meet up with some guards who stop and search them.

Kodiak, informs the guards that the rest of the party have killed 3 people on the way here, that he has nothing to do with it and that the cat is actually a druid...

The guards looking completely un-interested with what may have happened outside their city soon perk up when they see the corpse of Vyth in the cart, who one of them recognises.

Escorting them to the local temple to meet Elrdimore Redshoulder, a female cleric and Vyth adoptive mother. Distraught, she pleads with the rest of the party if their is anything that can be done and provides Jesus with the rare oils he would need to cast the reincarnate spell.

The spell works and brings Vyth back to life... just not as he would have expected. Vyth is now a female Goliath.

Leaving Vyth behind to come to terms with his new circumstance, the rest of the party make their way to the bank and proceed down into the vault to find that two of the vault guards have been killed.

Proceeding down into the deep vault the party is met with number of challenges:
A stone door with no handles - Walk through with closed eyes.
6 Stone statues that will fight the party with a basin in the middle - Deposit an offering into the basin.
5 Candles which light/extinguish the others either side of them - Light them all.
An empty basin with blood stains - Fill with the essence of life.

The party then find themselves in the deep vaults and stumble upon their unwelcome visitors who Alya recognises as the Mord Sith they previously captured and tortured her.
The party battle, making slow progress on beating the Mord Sith, learning the magic seems to do no damage to them, and worse, that they seem to have an ability to deflect the magical attacks back at the user.
Just when the battle seemed won, the Mord Sith retreat through some vault doors away from the parties reach...

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris
BD

Saturday, 31 March 2018

Session 10 - Kill the Hag

Session 10 - Kill the Hag

Starting the session back where the party left off, the party search for Mee in the caves, believing his only means of escape would have been the underground stream as the entrance has now been blocked by grasping roots and vines. Eventually finding Mee the party rest up and make their way back to Merora.

Upon returning to Merora the party complete their contract and hand over the vials of collected poison to the clerics to help the city.

Road to Barnsley

Picking up their next quest the party is informed that the local farm town towards Talgory's boarder is in trouble. There is reports of children going missing and attacks from monsters.

Making their way to Barnsley the party encounter another group of old city guards who attack the party. Not expecting as much of a challenge the guards are quickly suppressed and overwhelmed.
Taking advantage of the pre-made camp the party call it a night before continuing to Barnsley in the morning. 

Arriving in the town, the party find the small farm town at battle with a couple of Banderhobb's
Recognising these creatures, the party remember that these creatures are created to serve their creators as a thug, thief and a kidnapper.

Pushing forward in order to find the missing children. The party follow the giant tracks left from the Banderhobb's to a small cabin in the woods where the find the Hag that created them, guarded by a number of hell hounds. After defeating them, the party find the only remaining child from the kidnappings and a hearthstone.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris
BD

Saturday, 24 February 2018

Session 9 - The Dragons Lair

Session 9 - The Dragons Lair


Continuing their adventures though the caves. the party find themselves blocked by several boulders which Mee struggles with but eventually manages to move.

Pushing forward further into the cave the party then encounter a couple of basilisk's. Couple of the party members during the fight, not knowing about their unique ability to petrify an enemy and turn them to stone fail and are stoned. After the remaining members of the party manage to kill of the basilisk's remembering past alchemy training mix a cure from the basilisk's blood.

Moving on past the moving stream the party find a old camp with a corpse of a man who looks to have been killed a number of weeks ago. The body is covered in webs and puncture marks. 

Exploring the left over camp the party find:
Plate Armor of Etherealness (legendary, dmg 185)
Spell Scroll (Sleep) (common, dmg 200)
Spell Scroll (Identify) (common, dmg 200)
Potion of Healing (common, dmg 187)
Potion of Healing (common, dmg 187)
Spell Scroll (Alarm) (common, dmg 200)

Upon heading back as the camp has lead to a dead end the party are confronted by a giant spider which seems to come out of nowhere. The party later find out that this was a phase spider which seemed to have been attracted by the Etherealness armor which holds the same abilities.

Continuing pursuit for the source of the poison in the water Jesus decided to investigate by himself by swimming up an underground stream and is confronted with the source of the poison... A Green Dragon which is expelling its poison breath directly into the water supply. Noticing the druid as such close proximity the dragon starts to move towards, but Jesus turns tail and runs back to the party knowing the dragon to be too big to follow through the underground stream.

Relaying his findings back to the party, they decide to rest before pursuing the dragon. However, the dragon did not share the same patience. Bursting through a number of boulders the dragon jumps the party and initiates combat.

After a close encounter where everyone is at their limits, the party extract the dragons poisons to bring back to the clerics to help cure the townsfolk before deciding to take a well deserved rest. Well, all the party except the Barbarian. Mee decides, not needing a short rest that his time would be better served investigating the dragons lair by himself. After a number of near death experiences caused by the dragons residual lair actions, Mee risks it all and jumps into the underground stream and is pulled along with the strong current. Just managing to pull himself to the shore before taking any further damage, Mee passes out from exhaustion. 

-End of Session

In Attendance:
Jardie
Emma
Roldec
BD

Saturday, 27 January 2018

Session 8 - The Inner Wolf and Birth of The Peeky Blinders

Session 8 - The Inner Wolf and The Birth of Peaky Blinders


A few weeks have passed since the overthrow of the old regime. The party is set up at the newly established Albion Castle Adventuring Guild. Settling into their new dwellings, the party explore the guild, wash, feast, drink (some a little too much) and pick their respective rooms.

In the middle of the night, the party are awoken to screams from outside the guild. The party gather to find that Harry is missing from his room. 
Leaving to investigate the scream outside the party find the corpse of a young female woman.
While the party investigate they find familiar wounds on the body before being confronted by not one, but two wolfs.

The party battle the wolfs and find out that the bigger of the two is the Alpha of the back that they encountered on their route to the city. He has come for his "new blood brother". Figuring out that this could mean Harry as he had been bitten by one of the previous wolfs the party take care of the alpha and knock out the other wolf who reverts back to Harry. Not wanting to leave him unsupervised, the party enlist the local city sheriff to lock up Harry for his own / party's protection until they can find a local cleric to remove the lycanthrope curse.  
The following morning arrives and the curse is removed from Harry before all meeting up at the guild. The party is met by the new guild clerk, Shelby.

Shelby goes over the contracts available to the party, they can either sign up as individuals for 1/8th portions of a bounty OR sign up as a party for full contract bounty. The party choose to sign up as a group and name their new organisations: Peaky Blinders. 

Accepting their first contract to investigate the source of illness and death that has swept over the city.  Stop it, and return with a sample of the undiluted cause so the city clerics and come up with an antidote. Unsure of what is causing it, the source seems to be the fresh water supply that runs to the city wells. The party follow the water source north.

On their way to the mountains, the party come across a camp of Trolls and Trollhounds which the party make quick work of.

Eventually finding their way to the mountains where the water streams the party encounter a number of enemies:

Swarm of bats, a squad of old city guards, a Earth Elemental and a number of tiny imps which have killed a previous explorer.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris

Saturday, 23 December 2017

Session 7 - Lieutenant Yennan & The Winter Games

Session 7 - Lieutenant Yennan & The Winter Games

You pick up where you left off, after defeating the Skeleton Dragon, the party continue to explore the keep, searching for Alya, who was found in the North-West tower of the keep. Chained and tortured was not in a good state.

Finishing up agreed to business, the party continue to search the keep for Lieutenant Yennan who, after battling several more flaming skulls appears from behind the party, seemingly out of nowhere. Using the mirror image spell to confuse and evade the party. Under estimating the groups strength and cunning, Yennan met his demise.

Having defeated all their foes and conquering the keep the party make their way into the city proper.

The Resistance, in keeping there promise to distract the guards has been victorious beyond their initial expectations. Not only did they manage to keep the guards from the keep. They have successfully defeated all of Yennan's guards. They have either, gave up, fallen in combat, or fleed the city.

Many celebrations over the city where held in honour of the party and the resistance liberating the city. Now the rebuilding process must begin...

- Side Game - The Winter Games 

Falling asleep in one of the cites local inn's the party awaken in a different inn. Finding themselves in a different realm, a dreamlike atmosphere. Participating in the Winter Games and ultimately helping the town with the weird magical anomalies: Giant Gingerbread man, Awakened solstice trees and Eluyeta, who was causing it all.

Upon defeating their foes, the party awaken in their own beds. Unsure if it was real or just all a dream...

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris