Saturday 21 July 2018

Session 13 - The Kings Tomb

Session 13 - The Kings Tomb

Awaking after a full night sleep, wounds recovered from the fight pits the day before. The party is retrieved by the Royal Guards and brought before King Figrur Morladuhr.

Reiterating to the party, the guards will lead them to the tombs, but upon arriving no further assistance will be given. The party will be sealed in until such time the task has been completed.

If the party is unable to retrieve the old kings crown as payment, they will not be allowed to retrieve their bounty. 

Within the tomb the party is faced with several magical beasts and different types of magics while they make their way through the tomb.

Arriving in the main entry hall the party find several locked doors, one standing out from the others with eight slots, 3 already occupied with magical disks.
Harry trying to remove one of the disks which looks the same shape as a slot in a podium in the centre of the room, unwillingly triggers a trap which starts to flood the room with water at a rapid pace. Detecting that the magic has been triggered from the disk itself, Jesus manages to dispel the magic and remove the disk from the podium and the water starts to drain from the room.
Placing the disk back into the door, the party identify that filling the other 5 slot in this door seems to be the appropriate action to open this door.

Working their way through the other rooms the party encounters further magic: 
Conjurations - Conjured black oozes.
Evocation - A flaming sphere which targets the party with fireballs.
Illusion - Trapping the party in a room which seems to have no exit.
Enchantment - Harry is charmed into thinking his party members are enemies.
Necromancy - The Dwarf King is re-animated to protect his treasure.

Figuring all of the magics and defeating the tombs guardian (Stone Golem), the party find the Blue Chromatic ring and the kings crown.

Collecting the different types of magical disks and inserting them into the door in the main hallway, the door opens and reveals a treasure room which holds a dwarven thrower and a small iron cube.

Finishing up in the tomb and returning to the king to conclude their business the party then make their way back to Tibruct's with the 2nd ring and the items which they have retrieved.

Tibruct identifies the dwarven thrower as "The Kings Defender" and the small iron cube was identified as an instant fortress.

Tibruct has been able to narrow down the locations of the other three remaining rings:

White Chromatic Ring - Vanaway
Red Chromatic Ring - Sephoria
Black Chromatic Ring - Newvale

Leaving the blue ring with Tibruct to speed up the process, the party ask him to narrow down the search on the White ring.

In the mean time, the party rest up and take the day to themselves, Jesus and Harry deciding to venture out of the Dwarven city and head out of the mountainsides back to the open fields and forests of Kolvia and experiment with the Instant Fortress. Jesus whispering into the cube, the cube rapidly expands into a two story cube building containing all the necessities the party would need for a safe and restful nights sleep.

Spending the rest of the day exploring the landscapes both Harry and Jesus notice in the distance dust clouds being kicked up which upon further inspection appears to be an advanced scout party heading in their direction. 
Jesus casts a spell to a nearby Hawk to send a short message back to the rest of the party in Morladuhr then runs to the nearest tree, traces a doorway and muttering to himself then disappears into the tree. Leaving Harry by himself to make his own way back to Morladuhr with an army at his back.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris
BD

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