Saturday, 24 February 2018

Session 9 - The Dragons Lair

Session 9 - The Dragons Lair


Continuing their adventures though the caves. the party find themselves blocked by several boulders which Mee struggles with but eventually manages to move.

Pushing forward further into the cave the party then encounter a couple of basilisk's. Couple of the party members during the fight, not knowing about their unique ability to petrify an enemy and turn them to stone fail and are stoned. After the remaining members of the party manage to kill of the basilisk's remembering past alchemy training mix a cure from the basilisk's blood.

Moving on past the moving stream the party find a old camp with a corpse of a man who looks to have been killed a number of weeks ago. The body is covered in webs and puncture marks. 

Exploring the left over camp the party find:
Plate Armor of Etherealness (legendary, dmg 185)
Spell Scroll (Sleep) (common, dmg 200)
Spell Scroll (Identify) (common, dmg 200)
Potion of Healing (common, dmg 187)
Potion of Healing (common, dmg 187)
Spell Scroll (Alarm) (common, dmg 200)

Upon heading back as the camp has lead to a dead end the party are confronted by a giant spider which seems to come out of nowhere. The party later find out that this was a phase spider which seemed to have been attracted by the Etherealness armor which holds the same abilities.

Continuing pursuit for the source of the poison in the water Jesus decided to investigate by himself by swimming up an underground stream and is confronted with the source of the poison... A Green Dragon which is expelling its poison breath directly into the water supply. Noticing the druid as such close proximity the dragon starts to move towards, but Jesus turns tail and runs back to the party knowing the dragon to be too big to follow through the underground stream.

Relaying his findings back to the party, they decide to rest before pursuing the dragon. However, the dragon did not share the same patience. Bursting through a number of boulders the dragon jumps the party and initiates combat.

After a close encounter where everyone is at their limits, the party extract the dragons poisons to bring back to the clerics to help cure the townsfolk before deciding to take a well deserved rest. Well, all the party except the Barbarian. Mee decides, not needing a short rest that his time would be better served investigating the dragons lair by himself. After a number of near death experiences caused by the dragons residual lair actions, Mee risks it all and jumps into the underground stream and is pulled along with the strong current. Just managing to pull himself to the shore before taking any further damage, Mee passes out from exhaustion. 

-End of Session

In Attendance:
Jardie
Emma
Roldec
BD

Saturday, 27 January 2018

Session 8 - The Inner Wolf and Birth of The Peeky Blinders

Session 8 - The Inner Wolf and The Birth of Peaky Blinders


A few weeks have passed since the overthrow of the old regime. The party is set up at the newly established Albion Castle Adventuring Guild. Settling into their new dwellings, the party explore the guild, wash, feast, drink (some a little too much) and pick their respective rooms.

In the middle of the night, the party are awoken to screams from outside the guild. The party gather to find that Harry is missing from his room. 
Leaving to investigate the scream outside the party find the corpse of a young female woman.
While the party investigate they find familiar wounds on the body before being confronted by not one, but two wolfs.

The party battle the wolfs and find out that the bigger of the two is the Alpha of the back that they encountered on their route to the city. He has come for his "new blood brother". Figuring out that this could mean Harry as he had been bitten by one of the previous wolfs the party take care of the alpha and knock out the other wolf who reverts back to Harry. Not wanting to leave him unsupervised, the party enlist the local city sheriff to lock up Harry for his own / party's protection until they can find a local cleric to remove the lycanthrope curse.  
The following morning arrives and the curse is removed from Harry before all meeting up at the guild. The party is met by the new guild clerk, Shelby.

Shelby goes over the contracts available to the party, they can either sign up as individuals for 1/8th portions of a bounty OR sign up as a party for full contract bounty. The party choose to sign up as a group and name their new organisations: Peaky Blinders. 

Accepting their first contract to investigate the source of illness and death that has swept over the city.  Stop it, and return with a sample of the undiluted cause so the city clerics and come up with an antidote. Unsure of what is causing it, the source seems to be the fresh water supply that runs to the city wells. The party follow the water source north.

On their way to the mountains, the party come across a camp of Trolls and Trollhounds which the party make quick work of.

Eventually finding their way to the mountains where the water streams the party encounter a number of enemies:

Swarm of bats, a squad of old city guards, a Earth Elemental and a number of tiny imps which have killed a previous explorer.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris

Saturday, 23 December 2017

Session 7 - Lieutenant Yennan & The Winter Games

Session 7 - Lieutenant Yennan & The Winter Games

You pick up where you left off, after defeating the Skeleton Dragon, the party continue to explore the keep, searching for Alya, who was found in the North-West tower of the keep. Chained and tortured was not in a good state.

Finishing up agreed to business, the party continue to search the keep for Lieutenant Yennan who, after battling several more flaming skulls appears from behind the party, seemingly out of nowhere. Using the mirror image spell to confuse and evade the party. Under estimating the groups strength and cunning, Yennan met his demise.

Having defeated all their foes and conquering the keep the party make their way into the city proper.

The Resistance, in keeping there promise to distract the guards has been victorious beyond their initial expectations. Not only did they manage to keep the guards from the keep. They have successfully defeated all of Yennan's guards. They have either, gave up, fallen in combat, or fleed the city.

Many celebrations over the city where held in honour of the party and the resistance liberating the city. Now the rebuilding process must begin...

- Side Game - The Winter Games 

Falling asleep in one of the cites local inn's the party awaken in a different inn. Finding themselves in a different realm, a dreamlike atmosphere. Participating in the Winter Games and ultimately helping the town with the weird magical anomalies: Giant Gingerbread man, Awakened solstice trees and Eluyeta, who was causing it all.

Upon defeating their foes, the party awaken in their own beds. Unsure if it was real or just all a dream...

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris

Saturday, 25 November 2017

Session 6 - Into the Keep

Session 6 - Into the Keep

You pick up where you left off, finishing up your shopping and making your way back to the hideout and take your nights rest in preparation for your attack on the keep in the morning.

Being awoken to the resistance's preparations Derwood fills you in on the plan:

"The plan is simple, we are going to co-ordinate our attack on the city guards with your break into the Keep. We will keep the guards busy and make sure we keep as many guards away from the Keep while you get in, find Alya and take out Yennan.

A word of warning, we may be distracting the guards, but Yennan is a necromancer. I fear that the guards are going to be the easy part. The gods only know what he is keeping in that Keep these days.

Alya, will most likely be in one of the towers. Our intel states that they have started her conditioning so time really is of the essence.

If this works, this could be the start of a mutually beneficial relationship.  - Good luck and may fortune shine on us all this day."

You navigate your way through the sewer system, encountering an assassin and a couple of Mud elementals before making your way into the underground of the keep.

Encountering several zombies while navigating your way through the underground of the keep before finding 3 Flaming Skulls protecting a ritual alter with a black sphere, protected by a pentagram of mystical energy. Turning undead your cleric takes two of the skulls out of the fight for a time to focus one of the Skulls down before taking the other two out one at a time. With the Flaming Skulls now out of the way she begins to systematically destroy each point of the pentagram, ultimately destroying the black sphere.

On the spheres destruction, a few members of the party hear from the Keep above a terrifying roar!

Making your way up into the Keep you come face to face with a skeleton of a gargantuan Skeleton Dragon... Battle followed with the dragons demise with the druid summoning and wild shaping into giant constrictor snakes.

Upon defeating the dragon you look out onto the courtyard to the swarm of now dead corpses...  

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo

Saturday, 23 September 2017

Session 5 - The Underground Maze

Session 5 - The Underground Maze

After the death of Zanril, the party continue on their way to Merora, leaving his body behind as it would slow them down and time is of the essence.

Arriving outside the city walls, in a slums the party manage to find a small tavern - The Worthless Duduk Inn. Where they meet up with the inn keeper who knew of Zanril and agrees to show them to the entrance of the underground but will go no further.

Before dis-parting, Harry found himself taking a liking to a rather un-attractive, hairy, disfigured female dwarf. How, unfortunately did not return his advances and left the bar to avoid him. 

Arriving at the entrance to the sewer system which would lead into the underground. The party found out the hard way that going left is not always the quickest method to navigate a maze like structure.

Several hours, locked doors, traps and monsters later. The party eventually found the underground lair where the resistance calls home. Meeting with Zanrils contact Derwood the party explain their quest and urgency. Derwood, not knowing the party and hearing the news of Zanrils death reluctantly agrees to help the party by providing a distraction for the guards in the city above while the party storms the keep to save Alya if the party will agree to his one requirement.
While in the Keep, they must eliminate Lieutenant Yennan (like you wouldn't have done that anyway...)

Harry, noticing the ring on Derwood's hand. Recognising the insignia to be that of "The Lords' Alliance" kept this information to himself and did not question it. 

The party agreeing to his terms must wait for the resistance to make the preparations for their distraction. In the mean time, learning of an underground black market where magical items and weapons can be purchased the party ask for a guide to show them to the market place. Silent Kimberley, after killing a few city guards out on the look out for resistance members on the way, navigates the party to the market place where they browse the goods and make some purchases.

-End of Session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris

Saturday, 2 September 2017

Session 4 - Find Plot!

Session 4 - Find Plot!


Defeating the Ice Golem and barely escaping from the explosion of ice the back wall starts to shatter, revealing an underground cavern the party find the need to explore.

Battling various monsters and exploring the underground ice cavern the party come across and defeat:

  • Winter Wolfs
  • Trolls
  • Ice Mephits 
  • and a Zombie Dragon
Loot:
  • Ring of Force Shield
  • Staff of the Woodlands
  • Cursed Backbiter Spear 
  • Pearl of Power (+2)
Returning back to Acton the party find the town suspiciously quiet.
The Tavern is empty, Zanril has been Arrested and Alya has been took by the guards, no one knows where.

Deciding they must help, the party stage a jail break in order to free Zanril and find Alya. Defeating the single prison guard was an easy feat after a dragon and make quick work of breaking Zanril out of the cell.

Zanril, in a state of panic makes haste to the city hall gates and proceeds to bang on the gates demanding entrance and to know where his niece has been taken.

Jumping the wall, Jesus finds himself face-2-face with two guards and rushes to open the gate so that his party members can assist on the take down. 

Proceeding into the town hall, the party work their way through the rooms, systematically taking down the guards and proceed to the Guard Captains chambers where they defeat him and find Alya's prisoner transfer papers. She is being escorted to Talgoy's capital city, Merora by two Mord Sith.

Unable to convince Zanril to wait the night, the party follow him on his quest to follow his niece.
On the way, Zanril, explains: Mord Sith are elite warriors who report only to Lord Morzansson. They take young women, torture them into submission and brain wash them to follow Lord Morzansson and become a sister Mord Sith.

Zanril has contacts in the capital, we need to meet up with the underground resistance fighting against Lieutenant Yennan. His contact and friend Derwood will know how to find Alya and will be able to help.

While on the way, the party, exhausted are forced to rest for the night. However, are set upon by abnormally large wolfs. While, waking and taking care of these wolfs, the party discover that these are no ordinary wolfs. Revealed by Jesus Moonbeam spell, the wolfs revere back to human form while under the light of the spell, shifters. The party make quick work of dealing with the shifters, but not before Zanril is attacked, throat ripped in one fatal swoop and killed. Harry, also suffers a bite by one of the wolfs but was able to shake it off and continue the journey.

- End of session

In Attendance:
Jardie
Emma
Roldec
Damo


Saturday, 19 August 2017

Session 3 - Ice Ice Golem

Session 3 - Ice Ice Golem

The town in gratitude decide to throw everyone a party. Making their way to the Thief and Mug Tavern the party sample all the alcoholic delicious the town had to offer into the late of night.
Some returning to the temple to rest, others passing out on a tavern table in their drunken state.

In the morning, those in the tavern are awoken by the arrival of a beaten travellers arrival. The traveller is a merchant named Forbes, who was on his way to make a delivery of beer to the tavern. His caravan has been attacked by local bandits who have stolen his shipment.

Hearing of the beer shortage, the party leap into action to track down the bandits who have stolen the beer.
Tracking them down from location Forbes has told you where he was attacked was easy due to the tracks being left being by the stolen caravan. You eventually catch up with the bandits trying to make their way across a rope bridge with the heavy beer barrels. Quickly defeating the bandits, the party notice an entrance to a cave system where the bandits seemed to be heading. Exploring the bandit's hideout and rest of the cave the party come across several monsters and some rather shiny loot:

Loot - Mace of Destruction  

Impressed with how well the party have proven to handle dangerous situations Zanril requests the party take up a quest to track down an adventuring party who headed north to the ice caves of Danur. They have not heard from them in many months and fear the worst.

The party, taking up the quest make their way north, following the directions given to them by Zanril. Facing danger after danger as the party travel further north into the arctic terrain the party eventually make their way to the ice caves and find the previous adventuring party dead and in pieces scattered throughout the cave... Even worse, they find the monstrosity that killed them. A Giant Ice Golem.

After a long and nearly fatal battle with the Ice Golem, several near deaths and a party running on their last legs. A killing blow is finally landed on the Ice Golem shattering it into a million pieces. Luckily, no party members where in the vicinity of the blast.

Loot - 
  1. Half-plate (Small) (600 gp)
  2. Masterwork Heavy Steel Shield (Medium) (170 gp)
  3. Bloodstone (50 gp)
  4. Malachite (9 gp)
  5. Red Spinel (120 gp)
  6. Rhodochrosite (8 gp)

- End of Session

In Attendance:
Jardie
Emma
Roldec
BD
Chris