Saturday 29 July 2017

Session 2 - A Familiar Situation

Session 2 - A Familiar Situation 

Escaping from Storm Cave prison, the party make their way to Acton, home town of Alya. Fighting off several guards and wolfs on the way you find your way after a few days travel.

Finding you way to the small northern town, you make your way into the town in the dead of night. Not so subtly stealthing through the town the party draws the attention of one of the patrolling guards. On seeing a guard, adorned in the same uniform as those who held them captive. The barbarian without thinking attacks, killing the guard in one fatal swing. Hiding the body in a barrel in a nearby alleyway. 

The party continue to make their way, following Alya to a nearby tavern (The Thief and Mug Tavern) meeting up with Alya's uncle Zanril. Overwhelmed at to see his niece, Zanril quickly realises that it is not safe for Alya to stay with him as this is the first place the guards will look upon realising her escape. He quickly escorts the party to the nearby temple or Pelor - The Temple of Eternal Light.

The head priest of the temple, Saint Marius the Glorious. The High Sun Keeper of Pelor welcomes the party and Alya into the temple and provides shelter for them. The party spend some time with the priests helping where possible, bathing in their drinking water (BD >.<) and offer to assist in any way they can.

Marius asks the party to assist in a small task, One of his disciples was expecting a delivery of familiars to choose from a local trader Eliat. They sent a messenger "Purfrock" to collect them, but have not heard from him since being sent a few hours ago. "Would you be so kind to follow up and find out what happened to him."

The party make their way to the meetup point and find a rather flustered Purfrock attempting to gather up all the familiars as they have escaped their transport cages and are hiding all over the room.
The party eventually manage to convince / coax the animals back into their cages and escort Purfrock back to the temple with the familiars.

Upon the parties return, they learn of the strange goings on which have befallen the town. People have been going missing every night for the past several days, no one has been able to find out by who and why. The party decide to set up a lookout that night in order to identify what is going on.

On patrol that night another villager is taken, however the party hears the screams and struggle in the distance. Managing to follow the noise it leads them to a crypt in the local graveyard where the party fight several zombies, the gargoyles which have been abducting the villagers and an unknown man channelling a crystal sphere which has been animating the dead.

Stopping the man undone the magic which was keeping the undead animated and seemed to severely weaken the gargoyles which then proved easy work for the party to dispose of. With the threat eliminated the party made their way back to Marius with the crystal and good news.

- End of Session

In Attendance:
Jardie
Emma
Roldec
BD (first half)
Chris

Saturday 8 July 2017

Session 1 - Storm Cave Prison Cell

Session 1 - Storm Cave Prison Cell

Each of you have been kidnaped from where ever in the world you have been residing and brought to this holding cell.
You awaken to find yourselves in manacles bound to the walls. You can barely move.

All have been stripped of Armor, weapons and all other possessions. You and everyone around you are in prison rags - You do not recognise anyone in the cell with you.

Introducing yourselves:
Jardie - Jesus, Elf Druid
Emma - Zap, Dragonbord Cleric
Roldec - Vyth, Lizard-folk Gunslinger
Damo - Harry, Human Fighter
BG - Human Barbarian

You hear chains rattling from the opposite corner of the room.
  • Female Voice - "They are not coming yet, keep your voice to yourselves"

Worn down female half elf looking worn down and tired. Looks like she has been here awhile.

Description
She has extremely long, wavy, golden hair and brown eyes.
She has rough, sunburned silver skin.
She stands about 5ft 3 and has a muscular build.
She has an oval, very sightly face.
Introducing herself as Alya.

A short time has passed when a noise is heard in the distance. A guard is coming...
His name was Gregory. Not that any of you asked before ripping his throat out and making your escape.

Making your way through the corridor to the guards office, you found two guards sleeping. Making quick work of the other two guards you find your belongings stored in the chests. Making your way through the guards stairwell up to the mess hall you once again find yourself not alone.  
Two undead stationed as night watch detect your presence and attack in an attempt to stop your escape, which proved no match for the party.

Continuing your exploration for an escape route you found:
  • A mysterious door shrouded in a purple mystical energy which repelled Jesus away on his attempt to open it.
  • The Barracks, awaking several sleeping guards before killing them and setting fire to the bed rolls.
  • The kitchen with a dumping sewer which seemed like your best method of escape.    

Jumping down into the sewers, you found yourself amounts what seemed to be the skeletons and rotting corpses of previous prisoners and a swarm of giant rats. Fighting your way through the swarm you eventually find an exit in sight across a dead drop. Eventually finding some wooden planks under the sewer water the party eventually manages to construct a makeshift bridge to cross to the exit.

-End of session

In Attendance:
Jardie
Emma
Roldec
Damo
Chris